Planning: From Production Company Name to 60s Pitch

After a lot of thought and discussions, we decided our company name should be 'Pluton Productions'. We wanted to use a name related to mythology and Pluto is the Roman equivalent of the Greek god Hades (the fact that he is the god of death worked really well with the focus of our company - horror). Furthermore, death is an important factor of the story we want to tell, so the name 'Pluton' seemed more than appropriate. It's not just 'Pluto', because as Sir has pointed out, it has connotations of children's productions (Disney's Pluto); so we decided to add the 'n' to make it more 'independent' (and additionally 'Pluton' is 'Pluto' in Polish!).


The geometric template.
Final design of the logo. 


We have also worked on the logo for our company - using Photoshop, I have made a geometric template of the planet (which is actually Pluto!) and Immy has added the typography and the little spaceship using FireAlpaca.
We wanted our logo to have a neon/80s/glow aesthetic, that is why we decided to use the fluorescent green and pink overlapping. Additionally, we wanted the logo to appeal to the target audience and make it easily recognisable.

Below are screenshots of our Google Document of our initial ideas (and a little conversation) for the whole film. As you can probably see, we decided to focus on one of the ideas in particular (which will go very well with the aesthetic of our logo).


   
   

The working title of our film is 'Toxic', chosen due to the context and the aesthetic of the production.

The actual animated gif I made! It looks much better here than on
video, as it's much quicker and infinitely looped
but I can work on that later.



Below is our 60 second Pitch for the full film (I decided to extract the audio and make an animated gif of our glitching logo in Photoshop, because not a single member of our group wanted to show are actual faces - the logo just looks better).







The British Board of Film Classification

The BBFC is a non-governmental, independent body which was set up in 1912 (and founded by the film industry) and since then, it has been responsible for classification and censorship of films exhibited in cinemas and video work (such as television programmes or adverts) within the United Kingdom. The organisation makes sure unsuitable content is not shown to certain audiences (such as not 'allowing' young children to watch sexually explicit productions).

Classification is the process during which each film is examined agains the rigorous and regularly updated guidelines. The classification has six main categories:

 U (Universal) - suitable for all audiences
 PG (Parental Guidance) - suitable for all ages, however some scenes might be unsuitable for young children, may contain mild violence
 12A - cinema release suitable for 12 years and over
 12 - video release suitable for 12 years and over
15 - suitable only for ages 15 and over
 18 - suitable only for people aged 18 and over
 R18 - adults working for licensed premises only


The specific guidelines for films ranked '15' are:
 -> Discrimination - the work may contain racist, homophobic or other discriminatory themes and language, but it must not endorse discriminatory language or behaviour;
-> Drugs - drugs taking may be shown but the work as a whole must not promote or encourage drug misuse;
-> Imitable behaviour - dangerous behaviour (for example: suicide) should not be shown in detail which could be copied;
-> Language - there may be strong language, very strong language may be permitted;
-> Nudity - no constrains on nudity in a non-sexual context, may be nudity in a sexual context but usually without strong detail;
-> Sex - sexual activity may be portrayed but usually without strong detail;
-> Threat - there may be strong threat and horror, a focus on sexual or sadistic threat is unlikely to be acceptable;
-> Violence - violence may be strong, but the strongest gory images are unlikely to be acceptable.

The Importance of Sound in Horror


Music in horror is vital - without it, the genre would not be half as frightening as it can get. Music creates necessary tension and provides build up for the elements of 'spooks' in horror productions. Some scenes, such as the iconic 'shark attack' in 'Jaws' would not be half as frightening if the sound was removed (without the minor chords in the background, the scene looks like some people swimming and suddenly being afraid).


As it is in most cases, there is science behind all the madness - and filmmakers know that very well. Humans have a certain sensitivity to the, so called, non-linear sounds and the production companies use them to unnerve the audiences. A great example is the legendary 'Psycho' by Alfred Hitchcock, where the strings and overwhelming brass are mimicking the sound of panic in nature we simply cannot help responding to. Even just listening to the music without any footage to go with it creates the feeling of danger and makes our hearts pump blood a little bit faster.

It is also confirmed that low frequency/minor sounds make us feel uncomfortable and create an unsettling atmosphere. That is probably why filmmakers just love them - sometimes, even if the production is low budget and not scary at all, the right use of sound can give it a boost. Even the greatest horrors would not be as effective if it wasn't for their soundtracks ( and sometimes the soundtracks become the most iconic thing about a film, such as the aforementioned 'Jaws' theme).

The sound in horror can also be used to exaggerate the action on screen; by synchronising certain movements or actions with the 'peaks' in the soundtracks or specific beats. For example: when a character is running and each time their foot hits the ground, a beat in the soundtrack occurs. That way filmmakers can put emphasis on the action and create more tension, as the audience subliminally feels the importance of what's going on in front of their eyes.

Codes and Conventions of Existing Teen Horror Films

'Dead Wood'

Starting with probably the most intense title of all: 'Dead Wood's' opening sequence does follow some of the most common conventions of horror. It starts off with a soft melody, birds accompanied by sounds of a piano. The audience is presented with a tilt shot of woods (a secluded location - the most common convention in teen horror) alongside the soundtrack, creating an illusion of safety (however the low notes in the music create an eerie aura). The weather is surprisingly good, battling the genre convention (no pathetic fallacy) and adding to the illusion. Also, the lighting is rather bright and warm, being a great juxtaposition to the events that are occurring. However all of the 'safety' is killed by a jumpscare - making it all more effective - of a foot splashing into a puddle (or even a fake scare, since there is not actually any danger the audience should fear - other than whoever or whatever's chasing the character, naturally).
From that point onwards, the pace of the opening picks up and we are presented with the character of Rob running through the woods. Of course, he inexplicably falls over - another convention to add to the list. The camera is extremely shaky, resembling Rob's movements and making the audience feel equally as disoriented as the victim himself.
In the final moments of the opening, there is a quite unusual use of slow motion which creates more tension; the character jumps and for a brief moment it seems like he is going to make it to the other side. Of course, as it usually is, he does not, following another convention of teen horror: someone dying in the first five minutes of the film. After he dies, we are presented with a high angle shot of the tent and the female character inside of it. That shot follows another one of the genre's conventions - someone investigating a strange noise, that someone being Rob's friend calling for him, and subliminally tells us how vulnerable the girl is in the face of the killer (whom we never actually see, as it is most likely they - or it - were to be revealed later on in the film).


'Dead Mary'

Putting the word 'Dead' in the title appears to be a convention of it's own at this point. The opening sequence of this film doesn't use any particularly unique codes but it plays with conventions in a quite unusual way for the teen horror genre. Firstly, not a lot happens; the beginning of the film is very slow paced. Secondly, no-one dies, no-one falls over; there is no chasing in general. Unlikely, to say the least. That obviously doesn't mean the opening doesn't use any popular conventions of course.
The first thing the audience can hear is chains creaking - suggests danger, maybe someone imprisoned - but after a second, it only turns out to be a (broken) gas station sign. In that moment, by paying close attention to detail, we can see that the location is secluded. Another convention the opening falls into is the lack of signal - the girl can't tune the radio nor can she use her mobile phone; that may be significance in the future. Also, the way the girl is dressed explicitly tells the genre of the film - a lot of her body is exposed to the audience, she also acts in a very 'annoying girlfriend' kind of way. Typical, unfortunately (someone could even say conventional)
The weather is not bad (no pathetic fallacy), the bright natural lighting does not indicate danger - there just seems to be no threat whatsoever. That is of course until we see a point of view shot of someone in the woods looking at the girl (the importance of that shot can be told by the music 'kicking in'). There are multiple close ups and extreme close ups and barely any music - the purpose of that was obviously building suspense. Additionally, this opening has a quite nice 'piece' of foreshadowing - the moment when the female lead is holding a flare gun (which is most likely not going to work in the future).
Despite the main character having, well, almost no personality this opening does stand out as pretty unusual - the way it plays with conventions certainly helps it with not being as formulaic.


'Wrong Turn' 

The opening to the last film beings with an establishing shot of woods with an ominous soundtrack in the background, suggesting danger - straight away a secluded location accompanied by an adequate use of non-diegetic sound. The audience is then shown two characters rock climbing - male and female, with the female obviously not being dressed appropriately, of course - from a high angle; implying how vulnerable they are. The male finishes climbing faster while the female acts like the 'damsel in distress'. There is just something about teen horror and set gender roles, both in 'Wrong Turn' and 'Dead Mary'. The weather, just like in the previous two openings, is surprisingly good - apparently pathetic fallacy is out of the genre fashion. However, worry not, there are different conventions to follow, such as: the death of the character(s) within the first five minutes (we can assume the female character meets the same fate as the male), the car being just out of reach or the victim falling over (although I have to admit, it was thought out better than in other films, as this time, it was not the victim's fault).
Some of the sounds such as the  the moving bushes, the male being hit (possibly with a rock) or the rope being cut are enhanced in order to build tension in the scene. Sound, in general, plays a big role in this opening and often synchronises with the action that can be seen on the screen, making the sequence much more appealing to the audience.
The camerawork is also an important technical code (although not as important as the sound) - while there is not a lot of mise-en-scene due to the nature of the location, the shots used fit well with the action. When we are presented with the point of view of the character, the camera is shaky, resembling the disorientation and fear.
Overall, after witnessing the opening of 'Wrong Turn', it appears that it is a next generic teen horror in the sea of the genre. The best part about this sequence is definitely the use of both diegetic and non-diegetic sound: they help to build up the tension and simply make everything more bearable.